๐Ÿงช Beta: minted items and deeds live on the Base Sepolia testnet. They have no money value during the beta, and progress may be reset before launch. Web3 is optional: you can play with just an email.
Play to own

Season items & deeds

Every week brings a new pool of season items to earn: badges, colours, card frames, titles, companions, supply crates, relics and crowns. Every planet, moon and gas giant has one deed. You earn them by playing, never by paying; they work in the game, and they are yours to keep, mint and trade.

How season items work

๐ŸŽŸ๏ธ

1. Earn a mint right

Finish your daily tasks on 5 days of the season week and open the weekly chest: it holds a mint right for that week.

๐ŸŽด

2. Pick from this week's pool

Each 7-day season opens 12 items: all 8 of the current arc, plus 4 โœจ mystery picks from any arc (one common, rare, epic and legendary), kept secret until the week opens. Take a common (first come), or enter the free draw for a rare, epic or legendary.

๐Ÿ”

3. Missed a draw? Try again

If the draw passes you by, your right comes back next week with an extra entry, and keeps growing until you win one.

Fair by design

  • Rights are earned by playing: nobody can buy one, with COSM or anything else.
  • One of each item per account from the pool.
  • Each week's pool has room for about 25% of the players active last week, so most active players can get something every week.

Scarce, but never sold out forever

  • Every item has a cap on copies in existence at once: 20,000 for commons, 4,000 for rares, 800 for epics and only 300 for each legendary, per universe.
  • Copies destroyed by salvage, forging, used-up crates and set locks free their slots for later weeks.
  • The live supply of every item is on each game's data page.

What they do in the game

  • Badges, colours and card frames (common): wear them (COSM Store โ€บ Your look) while you hold them.
  • Supply crates (common): 3 uses, each a booster for your Locker; the empty crate is gone.
  • Titles and companions (rare): wearable, and each adds a bonus of around 8-10% while you hold it.
  • Relics (epic): a strong bonus of 15-20%. Crowns (legendary): two strong bonuses of 10-25% and a crown title.
  • The whole collection adds at most 40% to any one bonus, and every bonus keeps its own game-wide cap.

Salvage, forge and sets

โ™ป๏ธ Salvage

Break a copy down for Credits and shards. Its slot opens for another player.

โš’๏ธ Forge

Melt 3 commons of one arc and 5 shards into a rare of that arc you don't have yet.

๐Ÿ… Lock a set

Each arc's badge, colour, frames, title and companion make a set. Lock it (the five copies are used up) for a permanent title and perk that stay with your account.

Salvage aโ€ฆYou get
Common400 Credits + 1 shard
Rare1,500 Credits + 4 shards
Epic5,000 Credits + 12 shards
Legendary20,000 Credits + 40 shards

Body deeds

Every planet, moon and gas giant in a universe has exactly one deed: about 5,000 per universe, all open from the start, each one of a kind, never destroyed.

Earning a deed

  • Dock at the body and press ๐Ÿ“œ Deed.
  • It takes a high level, an established account, many days played and a trusted standing, plus big costs in Credits and resources. Never COSM.
  • A linked wallet, a confirmed email and no shared logins keep it fair; at most 3 deeds per account in each universe, one claim a week.

What a deed gives

  • An outpost on the body: collect its resources every few hours.
  • A small share of what other players gather there, paid in materials.
  • Nothing changes for anyone else: no names, no markers, everyone still lands and gathers.

Own it and trade it

๐Ÿช™ Mint

In the game's ๐ŸŽด Collection, mint an item or a deed you earned to your linked wallet. You approve it in your wallet and pay the small network fee. It keeps working in the game for whoever holds it.

๐Ÿ›’ Trade

Each universe has its own collection on the Base network. Buy and sell with other players on NFT marketplaces like OpenSea. Return an item to bring it back into the game.

The catalogue: the first six months

Six themed arcs, eight items each, the same rules in every universe with each universe's own look. Pick a universe:

Weekly schedule

Week 1 started with the collection's launch. Every week opens all 8 items of its arc plus 4 โœจ mystery picks from any arc, revealed in the game when the week opens (an arc can arrive early this way). After week 26 the schedule repeats until the next six months are added.

WeekArcIn the pool

Questions

Do I need a wallet?

Not for season items: they work in the game without one, and a wallet is only needed to mint and trade them outside the game. Earning a deed does need a linked wallet.

Can I buy season items or deeds from the studio?

No. They are only earned by playing. Other players may sell theirs on NFT marketplaces.

Are they an investment?

No. They are game collectibles: things to wear, use and show off in our games. We make no promises about their price.

What are mystery picks?

Every week adds 4 items from any arc, one of each tier (common, rare, epic, legendary), to the arc's 8. They're chosen when the week opens and stay secret until then, so a favourite from an earlier arc can return, or a later arc's item can arrive early.

Do they use COSM?

No. Nothing bought with COSM can become an item or a deed, and nothing here pays out COSM. COSM stays in the games (how COSM works).

Where can I see how many exist?

On each game's data page (Collection tab): every item's cap, copies in existence and copies destroyed, and how many deeds are claimed.