Alpha — Still under development. Features and content may change.

Build. Share. Play.

Create 2D sandbox worlds in the browser with a powerful config-driven engine. No coding required — design, playtest, and publish to the world.

46
Game Systems
46
Block Types
27+
Enemy Types
55+
Crafting Recipes

Everything You Need to Create

A complete toolkit for designing, testing, and publishing 2D sandbox games

Powerful Engine

46 interconnected systems — physics, combat, AI, crafting, NPCs, bosses, and procedural world generation with a 26-pass pipeline.

Web Editor

Configure every aspect of your world from the browser. Terrain, enemies, items, economy — all visual. Upload custom sprites and audio.

Real-Time Multiplayer

Authoritative server architecture with 20Hz tick rate. Host sessions and play with friends — no port forwarding needed.

World Gallery

Browse and play community-created worlds instantly in the browser. Discover, like, and share adventures. No download required.

Desktop Export

Export as a standalone desktop application powered by MonoGame (.NET 8). Full parity with the web engine — same systems, same gameplay.

Moderation Tools

Built-in content moderation with user reporting, admin review dashboard, and role-based access control.


Your World, Your Rules

Choose how players experience your creation

Survival

Mine, craft, fight enemies, and defeat bosses. Classic sandbox progression with hunger and defense systems.

Creative

Unlimited resources, no damage, free flight. Build anything you can imagine without restrictions.

Action

Fast-paced combat platformer. Focused on enemy encounters, boss fights, and skill-based gameplay.

Custom

Full control over every parameter. Mix and match systems to create entirely new game experiences.


Three Steps to Your Game

1
Design

Open the web editor. Configure terrain, enemies, items, crafting, NPCs, and bosses through a visual interface.

2
Playtest

Preview your world instantly. Change configs, upload assets, iterate in real time — no build step needed.

3
Publish

Share to the gallery for browser play, or export as a standalone desktop app. Your game, everywhere.


Common Questions

Creating and publishing worlds is free. Multiplayer hosting is available for VIP members.

No. The editor is entirely config-driven — you adjust settings, upload art, and the engine does the rest. Zero programming required.

Yes. Upload PNG spritesheets and MP3 audio through the editor. They replace the default assets for your world.

The server runs an authoritative game simulation at 20Hz. Players connect via WebSocket and see each other in real time. The world owner must have VIP status to host sessions.

A zip file containing a standalone .NET 8 application (MonoGame). It runs the same engine with all 46 systems — full gameplay parity. Requires .NET 8 runtime on the player's machine.

Currently designed for small sessions (2-8 players). The authoritative server model ensures consistent gameplay at all connection qualities.

Ready to Build Your World?

Create your first sandbox game in minutes — no coding required.