Create 2D sandbox worlds in the browser with a powerful config-driven engine. No coding required — design, playtest, and publish to the world.
A complete toolkit for designing, testing, and publishing 2D sandbox games
46 interconnected systems — physics, combat, AI, crafting, NPCs, bosses, and procedural world generation with a 26-pass pipeline.
Configure every aspect of your world from the browser. Terrain, enemies, items, economy — all visual. Upload custom sprites and audio.
Authoritative server architecture with 20Hz tick rate. Host sessions and play with friends — no port forwarding needed.
Browse and play community-created worlds instantly in the browser. Discover, like, and share adventures. No download required.
Export as a standalone desktop application powered by MonoGame (.NET 8). Full parity with the web engine — same systems, same gameplay.
Built-in content moderation with user reporting, admin review dashboard, and role-based access control.
Choose how players experience your creation
Mine, craft, fight enemies, and defeat bosses. Classic sandbox progression with hunger and defense systems.
Unlimited resources, no damage, free flight. Build anything you can imagine without restrictions.
Fast-paced combat platformer. Focused on enemy encounters, boss fights, and skill-based gameplay.
Full control over every parameter. Mix and match systems to create entirely new game experiences.
Open the web editor. Configure terrain, enemies, items, crafting, NPCs, and bosses through a visual interface.
Preview your world instantly. Change configs, upload assets, iterate in real time — no build step needed.
Share to the gallery for browser play, or export as a standalone desktop app. Your game, everywhere.
Create your first sandbox game in minutes — no coding required.