How COSM works
COSM is the one currency you use to trade with other players in CosmCrop, Astro Kitty Cones and StormSiege. It is an in-game currency, not a token: bought with USDC or earned in small amounts, spent in the stores and on the Marketplace, and never withdrawn. Half of every Marketplace fee is handed back to active players every season. What you can own and trade outside the games are your deeds and season items, earned by playing.
An in-game currency, not a token
COSM works like the premium currency in other games. It is created when you buy it or earn it, and removed when it is spent in the store, on travel insurance or taken as a Marketplace fee. There is no COSM token on any chain, and every change to a balance is recorded in the game's ledger.
Only in the games
COSM is never on a blockchain and can't be sent to a wallet. Buying it is one way: USDC in, COSM in your game account.
It stays in the games
COSM is for playing: trading with other players, the stores, the Star Pass. It is never withdrawn, sold back or paid out, so it never becomes money.
Getting COSM
New accounts start with no COSM, and ordinary play (farming, mining, missions, battles) pays Credits, not COSM. COSM comes from other players, from the seasons, or from buying a pack.
๐ Sell to players
List crops, resources, ship parts, crew cards, hulls or fleet ships on a universe's Marketplace. Buyers pay you in COSM.
๐ Season rewards
Every 7 days, a share of the Rewards Pool goes to active players by the daily missions they completed. How it works.
๐ณ Buy it
Packs from 100 COSM, paid in USDC from your own wallet in the game's Store (๐ Get COSM). You only need a wallet if you buy one. How.
Credits are different
Credits are each universe's everyday coin: you earn them by playing and spend them on seeds, fuel, crew and upgrades. They stay in their universe, can't be withdrawn, and can never be turned into COSM. The only way Credits-earned goods become COSM is another player choosing to buy them.
Where spent COSM goes
COSM spent in the store or on travel insurance leaves the game. The Marketplace fee is split: half leaves the game, half goes to the Rewards Pool, which hands it back to players.
๐ฉโ๐ Players
Trade on the Marketplace, buy from the COSM Store (boosters, the Star Pass, packs, cosmetics) and insure long jumps.
๐ Rewards Pool
Collects half of every Marketplace fee: 2.5% of each sale.
๐ Season payout
20% of the pool goes back to active players every 7 days.
| When youโฆ | You pay | Where it goes |
|---|---|---|
| Sell on the Marketplace | 5% of the sale price (the buyer pays the price; you receive 95%) | 2.5% of the sale to the Rewards Pool, 2.5% removed from the game |
| Buy in the COSM Store | The item's price | Removed from the game |
| Insure a jump | 2 COSM per hex of distance | Removed from the game |
| Buy from another player | The listed price, nothing more | The seller (minus their 5% fee above) |
The studio takes no COSM. It earns from COSM purchases, the Founders Pass and its other products, never from a cut of players' trades.
Season rewards
Seasons last 7 days. When one ends, the games share out 20% of the Rewards Pool. Your part is based on your season points, which are the daily missions you completed that season.
How your share is worked out
- Each daily mission you complete in the season is a point.
- Your share is your points out of everyone's points.
- No one account gets more than 2% of a payout, so the pool reaches many players.
- The payout lands in your wallet, the same balance in every universe.
Who can share
- Level 10 or higher
- An account at least 14 days old
- At least 50 COSM held
- A confirmed email, and a trusted standing
- No IP address or wallet shared with another account
Because only 20% is paid each season, the pool never empties: what is left keeps growing from Marketplace fees and pays out in the seasons after.
One currency, every universe
You have one Ice Turtle account. Sign in to any universe with it and your COSM is there: earn it in one game and spend it in another.
๐ CosmCrop
Space farming๐ฆ Astro Kitty Cones
Kitten crews and cone homesโก StormSiege
Magic meets tech| Shared across universes | Separate in each universe | |
|---|---|---|
| Money | COSM: one balance | Credits |
| Progress | Your account, trust standing and friends | Level, ship (or cone, or isle), crew, items and missions |
| Trading | The COSM you pay and receive | The Marketplace: items are listed and bought within their own universe |
| Seasons | One Rewards Pool and one season budget | The missions that earn your season points |
How the season budget is split between universes
Each season there is one budget for all the universes together. Each universe receives a part of it in proportion to its active players that season (players who completed at least one daily mission), and pays it out to its own players by their season points. Marketplace fees from every universe feed the same Rewards Pool, so a busy universe helps reward players everywhere.
Deeds and season items: what you own
The things you can keep, trade and sell outside the games are earned by playing, never bought from us. Each universe has its own collection on the Base network; mint an item or deed to your wallet from the game's ๐ด Collection, and trade it on NFT marketplaces like OpenSea. It keeps working in the game for whoever holds it.
๐ Body deeds
- One deed for every planet, moon and gas giant: about 5,000 in each universe, each one of a kind, never destroyed.
- Earned with game activity and high resource and Credit costs (never COSM), with checks that keep bots out; at most 3 per account per universe.
- The owner gets an outpost there, and a small share of what other pilots gather there, paid in materials.
๐ด Season items
- A new pool every week: badges, hull colours, card frames, titles, pets, supply crates, relics and crowns.
- The weekly chest gives a mint right: take a common, or enter the free draw for a rarer one. A missed draw comes back next week.
- Each item has a cap on copies in existence. Salvage, forging, used-up crates and locked sets destroy copies and free their slots.
Supply is public: the game's data page lists every item's cap, copies in existence and copies destroyed, and how many deeds are claimed. See the full season catalogue and how it works.
Buying COSM
In the game's Store (๐ Get COSM), pick a pack, confirm, and pay in USDC from your own wallet. The payment goes straight to the studio; the COSM arrives in your account a minute or two later. It works one way only: COSM can't be sold back or withdrawn. During the beta it runs on the testnet with test USDC. There are 8 packs, one price worldwide: from 100 COSM for $0.99 to 15,000 COSM for $99.99, with a bonus of up to +50% on the bigger ones. Your first purchase of each pack gets a one-time 3ร Super Bonus.
$5 USDC
$20 USDC
$50 USDC
Questions
Is COSM an investment?
No. COSM is the in-game currency players use to trade with each other and spend in our games. It can't be withdrawn or sold back, and we make no promises about anything's price.
Can I cash out?
Not COSM: it stays in the games. Deeds and season items you earn are yours: mint them to your wallet and trade them with other players on NFT marketplaces. They are collectibles for the games, not investments.
Where does new COSM come from?
From purchases, and from small fixed rewards (seasons, events) set in the game's rules. COSM leaves the game when it is spent in the store or on insurance, and through half of every Marketplace fee. Both sides go through the game's ledger, and we watch them every week to keep them in balance.
Does playing earn COSM?
Not directly. Play earns Credits, items, XP, mint rights and deeds. COSM comes from selling to other players, from the season rewards (which follow the daily missions you complete), or from buying a pack.
Does the studio take a cut of trades?
No. The 5% Marketplace fee is split between the Rewards Pool (back to players) and removal from the game. The studio takes no COSM.
What about the Founders Pass?
The Founders Pass is a separate collectible paid in USDC, not COSM. It doesn't create, hold or pay out COSM.
What happens at launch?
Beta progress and balances may be reset, and minted deeds and items are on a testnet. At launch the collections and the COSM shop move to the main Base network, with the same rules described on this page.
Numbers on this page are the game's current settings during the beta. If a setting changes, this page changes with it.
